Improved collision
Pong-ino » Devlog
Ouch, collision is a very hairy topic!
I've implemented countless versions but whatever was working in Classic mode had problems in Modern mode and vice versa.
This is because in Classic I'm using just rectancles for the paddles and ball too and in Modern using a circle for the ball.
The problem was cause by the fact that "X" coordinate is in the center for the circle and top left for the rectangle.
I wish I had some solution for the pad movement jerkyness...
Files
pong-ino.zip Play in browser
Sep 08, 2017
Pong-ino
A Pong implementation for PICO-8 Fantasy Console, written in LUA
More posts
- Pong-ino 0.4 shows off a complete options menuOct 03, 2017
- Pong-ino 0.3 is out!Sep 13, 2017
- Adding new screenshotsSep 02, 2017
- 1st feature request! :)Aug 31, 2017
- Small steps into polishing Classic ModeAug 14, 2017
- Yey, I finished my 1st game!Aug 13, 2017
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